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Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

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Kerkerkruip by Victor Gijsbers

Volume - The frame 

Section - Victory 

Section - Death 


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
Kerkerkruip Dungeon Generation by Victor Gijsbers  (documentation)
Inform ATTACK by Victor Gijsbers  version 2 (documentation)
Kerkerkruip ATTACK Additions by Victor Gijsbers  (documentation)
Kerkerkruip Systems by Victor Gijsbers  (documentation)
Kerkerkruip Locations by Victor Gijsbers  (documentation)
Kerkerkruip Items by Victor Gijsbers  (documentation)
Kerkerkruip Monsters by Victor Gijsbers  (documentation)
Kerkerkruip Actions and UI by Victor Gijsbers  (documentation)
Plurality by Emily Short  version 9 (documentation)
Basic Screen Effects by Emily Short  version 7 (documentation)


List of named values (About these )

Situation
player - person
location  - object
score  - number
last notified score - number
maximum score - number
turn count - number
time of day  - time
darkness witnessed - truth state

Current action
noun  - object
second noun - object
person asked  - object
reason the action failed  - rule
item described - object

Used when ruling on accessibility
person reaching  - object
container in question - object
supporter in question - object
particular possession  - thing

Used when understanding typed commands
player's command  - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object

Presentation on screen
command prompt  - text
left hand status line  - text
right hand status line - text
listing group size - number

Command parser errors
latest parser error - command parser error

Generation info  - truth state

Creating the Dungeon
Map approved  - truth state

Global variables
Considered room  - room
Original room  - room
Considered-x  - number
Considered-y  - number
Considered-z  - number
Current room score  - number
Additional considered room  - room
Additional original room  - room

Approving the map
Distance-1  - number
distance-2  - number

Global variables
Global monster level  - number
Considered monster  - monster
Current monster score  - number

Tracking Last Item
prior named noun  - thing

Saying things
numbers boolean  - truth state
global actor  - person

Out of game is fast
take no time boolean  - truth state
just moved boolean  - truth state

Health
printing dead property  - truth state
healed amount  - number

The actual combat round
main actor  - person

Running the combat
fight consequences variable  - truth state

Striking a blow
global attacker  - person
global defender  - person
global attacker weapon  - weapon
global defender weapon  - weapon
to-hit roll  - number
to-hit modifier  - number
damage  - number
damage modifier  - number
final damage  - number

Concentrating
concentration loser  - person

Useful variables
Stored_row  - number
Stored_person  - person
Stored_weapon  - weapon
Stored_action  - stored action

Rulebook
found-a-target boolean  - truth state

Calculating the chance to win
chance-to-win  - number
normalised chance-to-win  - number
best defence  - number

Tension (Standard Plug-in)
tension  - number

Statistics
Test score  - number
Test result  - truth state
test subject  - person

Bridge of Doom
Placing Bridge of Doom  - truth state

Temple of Nomos
Nomos counter  - number
Nomos wrath counter  - number
Nomos bonus  - truth state

Temple of Aite
Aite wrath state  - number
Aite counter  - number

Temple of Sul
Maximum prayers to Sul  - number

Cloak of shadows
detection probability  - number

Ment
ment addiction  - number
ment timer  - number
OD timer  - number

Power
ape power damage  - number

Power
fanatics power boolean  - truth state

Retreating action
retreat location  - room

Spacing and Pausing
Status bar table  - table name
Right alignment depth  - number


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 98 rows (97 blank)
Table of Suitable Rooms      2 columns, 201 rows (200 blank)
Table of Monster Rooms      3 columns, 21 rows (20 blank)
Table of Suitable Monsters      2 columns, 101 rows (100 blank)
Table of Combat Order      2 columns, 21 rows (20 blank)
Table of Stored Combat Actions      2 columns, 21 rows (20 blank)
Table of AI Combat Person Options      2 columns, 51 rows (50 blank)
Table of AI Combat Options      2 columns, 51 rows (50 blank)
Table of AI Combat Weapon Options      2 columns, 51 rows (50 blank)
Table of Ordinary Status      3 columns, 1 row
Table of Fancy Status      3 columns, 1 row


Library Card (About library cards: )

Story title    Kerkerkruip
Story author    Victor Gijsbers
Story headline    An Interactive Fiction
Story genre    Fiction
Release number    1
Story creation year    (This year)
IFID number    D8F105C2-49D8-11E0-BFAD-0026182F8D31
Story description    None


Story file format:  Glulx

Use dynamic memory allocation of at least 8192  Double this

Use maximum things understood at once of at least 100  Double this

You could also use:  ineffectual,  American dialect,  serial comma,  full-length room descriptions,  abbreviated room descriptions,  memory economy,  no scoring,  command line echoing,  undo prevention,  predictable randomisation,  fast route-finding,  slow route-finding,  numbered rules,  telemetry recordings,  no deprecated features,  VERBOSE room descriptions,  BRIEF room descriptions,  SUPERBRIEF room descriptions,  Manual Pronouns


 See some technicalities for Inform maintainers only